unreal.RuntimeVirtualTextureTextureAddressMode
¶
-
class
unreal.
RuntimeVirtualTextureTextureAddressMode
¶ Bases:
unreal.EnumBase
Defines texture addressing behavior.
C++ Source:
Module: Engine
File: MaterialExpressionRuntimeVirtualTextureSample.h
-
RVTTA_CLAMP
¶ Clamp mode.
- Type
0
-
RVTTA_WRAP
¶ Wrap mode.
- Type
1