unreal.SamplerSourceMode
¶
-
class
unreal.
SamplerSourceMode
¶ Bases:
unreal.EnumBase
Controls where the sampler for different texture lookups comes from
C++ Source:
Module: Engine
File: EngineTypes.h
-
SSM_CLAMP_WORLD_GROUP_SETTINGS
¶ Shared sampler source that does not consume a sampler slot. Uses clamp addressing and gets filter mode from the world texture group.
- Type
2
-
SSM_FROM_TEXTURE_ASSET
¶ Get the sampler from the texture. Every unique texture will consume a sampler slot, which are limited in number.
- Type
0
-
SSM_WRAP_WORLD_GROUP_SETTINGS
¶ Shared sampler source that does not consume a sampler slot. Uses wrap addressing and gets filter mode from the world texture group.
- Type
1