unreal.SceneCaptureSource
¶
-
class
unreal.
SceneCaptureSource
¶ Bases:
unreal.EnumBase
Specifies which component of the scene rendering should be output to the final render target.
C++ Source:
Module: Engine
File: EngineTypes.h
-
SCS_BASE_COLOR
¶ 7
-
SCS_DEVICE_DEPTH
¶ 5
-
SCS_FINAL_COLOR_HDR
¶ 8
-
SCS_FINAL_COLOR_LDR
¶ 2
-
SCS_FINAL_TONE_CURVE_HDR
¶ 9
-
SCS_NORMAL
¶ 6
-
SCS_SCENE_COLOR_HDR
¶ 0
-
SCS_SCENE_COLOR_HDR_NO_ALPHA
¶ 1
-
SCS_SCENE_COLOR_SCENE_DEPTH
¶ 3
-
SCS_SCENE_DEPTH
¶ 4