unreal.SceneTextureId
¶
-
class
unreal.
SceneTextureId
¶ Bases:
unreal.EnumBase
like EPassInputId but can expose more e.g. GBuffer
C++ Source:
Module: Engine
File: MaterialSceneTextureId.h
-
PPI_AMBIENT_OCCLUSION
¶ Ambient Occlusion, single channel
- Type
24
-
PPI_ANISOTROPY
¶ Material anisotropy, single channel (GBuffer)
- Type
30
-
PPI_BASE_COLOR
¶ Material base, RGB color (GBuffer), can be modified on read by the ShadingModel, consider StoredBasedColor
- Type
5
-
PPI_CUSTOM_DEPTH
¶ Scene depth, single channel, contains the linear depth of the opaque objects rendered with CustomDepth (mesh property)
- Type
13
-
PPI_CUSTOM_STENCIL
¶ Scene stencil, contains CustomStencil mesh property of the opaque objects rendered with CustomDepth
- Type
25
-
PPI_DECAL_MASK
¶ Decal Mask, single bit (was moved to stencil for better performance, not accessible at the moment)
- Type
21
-
PPI_DIFFUSE_COLOR
¶ Material diffuse, RGB color (computed from GBuffer)
- Type
2
-
PPI_MATERIAL_AO
¶ Material ambient occlusion, single channel (GBuffer)
- Type
12
-
PPI_METALLIC
¶ Material metallic, single channel (GBuffer)
- Type
7
-
PPI_OPACITY
¶ Material opacity, single channel (GBuffer)
- Type
10
-
PPI_POST_PROCESS_INPUT0
¶ Input #0 of this postprocess pass, usually the only one hooked up
- Type
14
-
PPI_POST_PROCESS_INPUT1
¶ Input #1 of this postprocess pass, usually not used
- Type
15
-
PPI_POST_PROCESS_INPUT2
¶ Input #2 of this postprocess pass, usually not used
- Type
16
-
PPI_POST_PROCESS_INPUT3
¶ Input #3 of this postprocess pass, usually not used
- Type
17
-
PPI_POST_PROCESS_INPUT4
¶ Input #4 of this postprocess pass, usually not used
- Type
18
-
PPI_POST_PROCESS_INPUT5
¶ Input #5 of this postprocess pass, usually not used
- Type
19
-
PPI_POST_PROCESS_INPUT6
¶ Input #6 of this postprocess pass, usually not used
- Type
20
-
PPI_ROUGHNESS
¶ Material roughness, single channel (GBuffer)
- Type
11
-
PPI_SCENE_COLOR
¶ Scene color, normal post process passes should use PostProcessInput0
- Type
0
-
PPI_SCENE_DEPTH
¶ Scene depth, single channel, contains the linear depth of the opaque objects
- Type
1
-
PPI_SEPARATE_TRANSLUCENCY
¶ Not yet supported
- Type
9
-
PPI_SHADING_MODEL_COLOR
¶ Shading model
- Type
22
-
PPI_SHADING_MODEL_ID
¶ Shading model ID
- Type
23
-
PPI_SPECULAR
¶ Material specular, single channel (GBuffer), can be modified on read by the ShadingModel, consider StoredSpecular
- Type
6
-
PPI_SPECULAR_COLOR
¶ Material specular, RGB color (computed from GBuffer)
- Type
3
-
PPI_STORED_BASE_COLOR
¶ Material base, RGB color (GBuffer)
- Type
26
-
PPI_STORED_SPECULAR
¶ Material specular, single channel (GBuffer)
- Type
27
-
PPI_SUBSURFACE_COLOR
¶ Material subsurface, RGB color (GBuffer, only for some ShadingModels)
- Type
4
-
PPI_VELOCITY
¶ Scene Velocity
- Type
28
-
PPI_WORLD_NORMAL
¶ Normal, RGB in -1..1 range, not normalized (GBuffer)
- Type
8
-
PPI_WORLD_TANGENT
¶ Tangent, RGB in -1..1 range, not normalized (GBuffer)
- Type
29