unreal.SkeletalMeshOptimizationType
¶
-
class
unreal.
SkeletalMeshOptimizationType
¶ Bases:
unreal.EnumBase
Enum specifying the reduction type to use when simplifying skeletal meshes with Simmplygon
C++ Source:
Module: Engine
File: SkeletalMeshReductionSettings.h
-
SMOT_MAX_DEVIATION
¶ Accuracy requirement will be used for simplification.
- Type
1
-
SMOT_NUM_OF_TRIANGLES
¶ Triangle requirement will be used for simplification.
- Type
0
-
SMOT_TRIANGLE_OR_DEVIATION
¶ Simplification will continue until either Triangle or Accuracy requirement is met.
- Type
2