unreal.SkeletalMeshTerminationCriterion
¶
-
class
unreal.
SkeletalMeshTerminationCriterion
¶ Bases:
unreal.EnumBase
Enum specifying the reduction type to use when simplifying skeletal meshes with internal tool
C++ Source:
Module: Engine
File: SkeletalMeshReductionSettings.h
-
SMTC_ABS_NUM_OF_TRIANGLES
¶ Triangle count criterion will be used for simplification.
- Type
3
-
SMTC_ABS_NUM_OF_VERTS
¶ Vertex cont criterion will be used for simplification.
- Type
4
-
SMTC_ABS_TRIANGLE_OR_VERT
¶ Simplification will continue until either Triangle or Vertex count criteria is met.
- Type
5
-
SMTC_NUM_OF_TRIANGLES
¶ Triangle count criterion will be used for simplification.
- Type
0
-
SMTC_NUM_OF_VERTS
¶ Vertex cont criterion will be used for simplification.
- Type
1
-
SMTC_TRIANGLE_OR_VERT
¶ Simplification will continue until either Triangle or Vertex count criteria is met.
- Type
2