unreal.SourceEffectRingModulationSettings
¶
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class
unreal.
SourceEffectRingModulationSettings
(modulator_type=RingModulatorTypeSourceEffect.SINE, frequency=100.0, depth=0.5, dry_level=0.0, wet_level=1.0, audio_bus_modulator=None)¶ Bases:
unreal.StructBase
Source Effect Ring Modulation Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectRingModulation.h
Editor Properties: (see get_editor_property/set_editor_property)
audio_bus_modulator
(AudioBus): [Read-Write] Audio bus to use to modulate the effectdepth
(float): [Read-Write] Ring modulation depthdry_level
(float): [Read-Write] Gain for the dry signal (no ring mod)frequency
(float): [Read-Write] Ring modulation frequencymodulator_type
(RingModulatorTypeSourceEffect): [Read-Write] Ring modulation modulator oscillator typewet_level
(float): [Read-Write] Gain for the wet signal (with ring mod)
-
property
modulator_type
¶ [Read-Write] Ring modulation modulator oscillator type