unreal.SteamVRInputOriginInfo
¶
-
class
unreal.
SteamVRInputOriginInfo
(tracked_device_index=0, render_model_component_name='', tracked_device_model='')¶ Bases:
unreal.StructBase
Information about the tracked device associated from the input source
C++ Source:
Plugin: SteamVR
Module: SteamVRInputDevice
File: SteamVRInputDeviceFunctionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
render_model_component_name
(str): [Read-Write] The name of the component of the tracked device’s render model that represents this input source, or an empty string if there is no associated render model component.tracked_device_index
(int32): [Read-Write] The tracked device index for the device or k_unTrackedDeviceInvalid (0xFFFFFFFF)tracked_device_model
(str): [Read-Write] The tracked device’s model info
-
property
render_model_component_name
¶ [Read-Only] The name of the component of the tracked device’s render model that represents this input source, or an empty string if there is no associated render model component.
- Type
(str)
-
property
tracked_device_index
¶ [Read-Only] The tracked device index for the device or k_unTrackedDeviceInvalid (0xFFFFFFFF)
- Type
(int32)