unreal.TextureMipValueMode
¶
-
class
unreal.
TextureMipValueMode
¶ Bases:
unreal.EnumBase
defines how MipValue is used
C++ Source:
Module: Engine
File: MaterialExpressionTextureSample.h
-
TMVM_DERIVATIVE
¶ Explicitly compute the sample’s DDX and DDY for anisotropic filtering.
- Type
3
-
TMVM_MIP_BIAS
¶ Bias the hardware computed sample’s mip level. Disables anisotropic filtering.
- Type
2
-
TMVM_MIP_LEVEL
¶ Explicitly compute the sample’s mip level. Disables anisotropic filtering.
- Type
1
-
TMVM_NONE
¶ Use hardware computed sample’s mip level with automatic anisotropic filtering support.
- Type
0