unreal.TextureRenderTargetFormat
¶
-
class
unreal.
TextureRenderTargetFormat
¶ Bases:
unreal.EnumBase
Subset of EPixelFormat exposed to UTextureRenderTarget2D
C++ Source:
Module: Engine
File: TextureRenderTarget2D.h
-
RTF_R16F
¶ R channel, 16 bit per channel floating point, range [-65504, 65504]
- Type
4
-
RTF_R32F
¶ R channel, 32 bit per channel floating point, range [-3.402823 x 10^38, 3.402823 x 10^38]
- Type
7
-
RTF_R8
¶ R channel, 8 bit per channel fixed point, range [0, 1].
- Type
0
-
RTF_RG16F
¶ RG channels, 16 bit per channel floating point, range [-65504, 65504]
- Type
5
-
RTF_RG32F
¶ RG channels, 32 bit per channel floating point, range [-3.402823 x 10^38, 3.402823 x 10^38]
- Type
8
-
RTF_RG8
¶ RG channels, 8 bit per channel fixed point, range [0, 1].
- Type
1
-
RTF_RGB10A2
¶ RGBA channels, 10 bit per channel fixed point and 2 bit of alpha
- Type
10
-
RTF_RGBA16F
¶ RGBA channels, 16 bit per channel floating point, range [-65504, 65504]
- Type
6
-
RTF_RGBA32F
¶ RGBA channels, 32 bit per channel floating point, range [-3.402823 x 10^38, 3.402823 x 10^38]
- Type
9
-
RTF_RGBA8
¶ RGBA channels, 8 bit per channel fixed point, range [0, 1].
- Type
2
-
RTF_RGBA8_SRGB
¶ RGBA channels, 8 bit per channel fixed point, range [0, 1]. RGB is encoded with sRGB gamma curve. A is always stored as linear.
- Type
3