unreal.TextureShareBPTimeOut
¶
-
class
unreal.
TextureShareBPTimeOut
(connection_sync=0.0, frame_sync=0.0, texture_pairing_sync=0.0, texture_resource_sync=0.0, texture_sync=0.0)¶ Bases:
unreal.StructBase
Texture Share BPTime Out
C++ Source:
Plugin: TextureShare
Module: TextureShare
File: TextureShareContainers.h
Editor Properties: (see get_editor_property/set_editor_property)
connection_sync
(float): [Read-Write] Wait for processes shares connection (ETextureShareBPSyncConnect::Sync) [Seconds, zero for infinite]frame_sync
(float): [Read-Write] Wait for frame index sync (ETextureShareBPSyncFrame::Sync) [Seconds, zero for infinite]texture_pairing_sync
(float): [Read-Write] Wait for remote process texture registering (ETextureShareBPSyncSurface::SyncPairingRead) [Seconds, zero for infinite]texture_resource_sync
(float): [Read-Write] Wait for remote resource(GPU) handle ready (ETextureShareBPSyncFrame::Sync) [Seconds, zero for infinite]texture_sync
(float): [Read-Write] Wait before Read op texture until remote process finished texture write op [Seconds, zero for infinite]
-
property
connection_sync
¶ [Read-Write] Wait for processes shares connection (ETextureShareBPSyncConnect::Sync) [Seconds, zero for infinite]
- Type
(float)
-
property
frame_sync
¶ [Read-Write] Wait for frame index sync (ETextureShareBPSyncFrame::Sync) [Seconds, zero for infinite]
- Type
(float)
-
property
texture_pairing_sync
¶ [Read-Write] Wait for remote process texture registering (ETextureShareBPSyncSurface::SyncPairingRead) [Seconds, zero for infinite]
- Type
(float)