unreal.TurnBasedLibrary
¶
-
class
unreal.
TurnBasedLibrary
(outer=None, name='None')¶ Bases:
unreal.BlueprintFunctionLibrary
Library of synchronous achievement calls
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: TurnBasedBlueprintLibrary.h
-
classmethod
get_is_my_turn
(world_context_object, player_controller, match_id) → bool¶ out
- Parameters
world_context_object (Object) –
player_controller (PlayerController) –
match_id (str) –
- Returns
is_my_turn (bool):
- Return type
-
classmethod
get_my_player_index
(world_context_object, player_controller, match_id) → int32¶ out
- Parameters
world_context_object (Object) –
player_controller (PlayerController) –
match_id (str) –
- Returns
player_index (int32):
- Return type
int32
-
classmethod
get_player_display_name
(world_context_object, player_controller, match_id, player_index) → str¶ out
- Parameters
world_context_object (Object) –
player_controller (PlayerController) –
match_id (str) –
player_index (int32) –
- Returns
player_display_name (str):
- Return type
-
classmethod
register_turn_based_match_interface_object
(world_context_object, player_controller, object) → None¶ Register Turn Based Match Interface Object
- Parameters
world_context_object (Object) –
player_controller (PlayerController) –
object (Object) –