unreal.TurnBasedLibrary

class unreal.TurnBasedLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Library of synchronous achievement calls

C++ Source:

  • Plugin: OnlineSubsystemUtils

  • Module: OnlineSubsystemUtils

  • File: TurnBasedBlueprintLibrary.h

classmethod get_is_my_turn(world_context_object, player_controller, match_id)bool

out

Parameters
Returns

is_my_turn (bool):

Return type

bool

classmethod get_my_player_index(world_context_object, player_controller, match_id) → int32

out

Parameters
Returns

player_index (int32):

Return type

int32

classmethod get_player_display_name(world_context_object, player_controller, match_id, player_index)str

out

Parameters
Returns

player_display_name (str):

Return type

str

classmethod register_turn_based_match_interface_object(world_context_object, player_controller, object)None

Register Turn Based Match Interface Object

Parameters