unreal.UINavigationAction
¶
-
class
unreal.
UINavigationAction
¶ Bases:
unreal.EnumBase
Generic UI navigation action that are usually bound to a gamepad or other input device
C++ Source:
Module: SlateCore
File: SlateEnums.h
-
ACCEPT
¶ Accept, normally acts like a mouse click. Corresponds to Virtual_Accept key
- Type
0
-
BACK
¶ Back/Cancel, normally acts like escape. Corresponds to Virtual_Back key
- Type
1
-
INVALID
¶ Invalid action
- Type
3