unreal.UserListEntryLibrary
¶
-
class
unreal.
UserListEntryLibrary
(outer=None, name='None')¶ Bases:
unreal.BlueprintFunctionLibrary
Static library to supply “for free” functionality to widgets that implement IUserListEntry
C++ Source:
Module: UMG
File: IUserListEntry.h
-
classmethod
get_owning_list_view
(user_list_entry) → ListViewBase¶ Returns the list view that contains this entry.
- Parameters
user_list_entry (UserListEntry) – Note: Visually not transmitted, but this defaults to “self”. No need to hook up if calling internally.
- Returns
- Return type
-
classmethod
is_list_item_expanded
(user_list_entry) → bool¶ Returns true if the item represented by this entry is currently expanded and showing its children. Tree view entries only.
- Parameters
user_list_entry (UserListEntry) – Note: Visually not transmitted, but this defaults to “self”. No need to hook up if calling internally.
- Returns
- Return type
-
classmethod
is_list_item_selected
(user_list_entry) → bool¶ Returns true if the item represented by this entry is currently selected in the owning list view.
- Parameters
user_list_entry (UserListEntry) – Note: Visually not transmitted, but this defaults to “self”. No need to hook up if calling internally.
- Returns
- Return type