unreal.VCamOutputMediaOutput

class unreal.VCamOutputMediaOutput(outer=None, name='None')

Bases: unreal.VCamOutputProviderBase

VCam Output Media Output

C++ Source:

  • Plugin: VirtualCamera

  • Module: VCamCore

  • File: VCamOutputMediaOutput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • from_composure_output_provider_index (int32): [Read-Write] If using the output from a Composure Output Provider, specify it here

  • is_active (bool): [Read-Write] If set, this output provider will execute every frame

  • output_config (MediaOutput): [Read-Write] Media Output configuration asset

  • override_resolution (IntPoint): [Read-Write] When bUseOverrideResolution is set, use this custom resolution

  • umg_class (type(Class)): [Read-Write] The UMG class to be rendered in this output provider

  • use_override_resolution (bool): [Read-Write] Override the default output resolution with a custom value - NOTE you must toggle bIsActive off then back on for this to take effect

property from_composure_output_provider_index

[Read-Write] If using the output from a Composure Output Provider, specify it here

Type

(int32)

property output_config

[Read-Write] Media Output configuration asset

Type

(MediaOutput)