unreal.VCamOutputProviderBase
¶
-
class
unreal.
VCamOutputProviderBase
(outer=None, name='None')¶ Bases:
unreal.Object
VCam Output Provider Base
C++ Source:
Plugin: VirtualCamera
Module: VCamCore
File: VCamOutputProviderBase.h
Editor Properties: (see get_editor_property/set_editor_property)
is_active
(bool): [Read-Write] If set, this output provider will execute every frameoverride_resolution
(IntPoint): [Read-Write] When bUseOverrideResolution is set, use this custom resolutionumg_class
(type(Class)): [Read-Write] The UMG class to be rendered in this output provideruse_override_resolution
(bool): [Read-Write] Override the default output resolution with a custom value - NOTE you must toggle bIsActive off then back on for this to take effect
-
is_initialized
() → bool¶ Returns if this output provider has been initialized or not
- Returns
- Return type
-
property
override_resolution
¶ [Read-Write] When bUseOverrideResolution is set, use this custom resolution
- Type
(IntPoint)
-
set_target_camera
(target_camera) → None¶ Sets the TargetCamera parameter
- Parameters
target_camera (CineCameraComponent) –
-
property
umg_class
¶ [Read-Write] The UMG class to be rendered in this output provider