unreal.VPUtilitiesEditorBlueprintLibrary
¶
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class
unreal.
VPUtilitiesEditorBlueprintLibrary
(outer=None, name='None')¶ Bases:
unreal.BlueprintFunctionLibrary
VPUtilities Editor Blueprint Library
C++ Source:
Plugin: VirtualProductionUtilities
Module: VPUtilitiesEditor
File: VPUtilitiesEditorBlueprintLibrary.h
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classmethod
import_snapshot_texture
(file_name, sub_folder_name, absolute_path_package) → Texture¶ Imports Image file into VirtualProduction/Snapshots/ folder
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classmethod
spawn_vp_editor_tickable_actor
(context_object, actor_class, location, rotation) → VPEditorTickableActorBase¶ Spawn an editor-only virtual production tickable actor Actors based on the non-transient AVPEditorTickableActorBase will be saved in the level.: Being non-transient also means that transactions happening on them will be replicated on other connected multi-user machines:
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classmethod
spawn_vp_transient_editor_tickable_actor
(context_object, actor_class, location, rotation) → VPTransientEditorTickableActorBase¶ Spawn an editor-only transient virtual production tickable actor Actors based on the transient AVPTransientEditorTickableActorBase will NOT be saved in the level.: Being transient also means that transactions happening on them will NOT be replicated on other connected multi-user machines: