unreal.ViewTargetBlendFunction
¶
-
class
unreal.
ViewTargetBlendFunction
¶ Bases:
unreal.EnumBase
Options that define how to blend when changing view targets. FViewTargetTransitionParams, SetViewTarget:
C++ Source:
Module: Engine
File: PlayerCameraManager.h
-
VT_BLEND_CUBIC
¶ Camera has a slight ease in and ease out, but amount of ease cannot be tweaked.
- Type
1
-
VT_BLEND_EASE_IN
¶ Camera immediately accelerates, but smoothly decelerates into the target. Ease amount controlled by BlendExp.
- Type
2
-
VT_BLEND_EASE_IN_OUT
¶ Camera smoothly accelerates and decelerates. Ease amount controlled by BlendExp.
- Type
4
-
VT_BLEND_EASE_OUT
¶ Camera smoothly accelerates, but does not decelerate into the target. Ease amount controlled by BlendExp.
- Type
3
-
VT_BLEND_LINEAR
¶ Camera does a simple linear interpolation.
- Type
0