unreal.WalkableSlopeBehavior
¶
-
class
unreal.
WalkableSlopeBehavior
¶ Bases:
unreal.EnumBase
Controls behavior of WalkableSlopeOverride, determining how to affect walkability of surfaces for Characters. FWalkableSlopeOverride: UCharacterMovementComponent::GetWalkableFloorAngle(), UCharacterMovementComponent::SetWalkableFloorAngle():
C++ Source:
Module: Engine
File: EngineTypes.h
-
WALKABLE_SLOPE_DECREASE
¶ Decrease walkable slope. Makes it harder to walk up a surface, by restricting traversal to lower-than-usual angles. FWalkableSlopeOverride::WalkableSlopeAngle:
- Type
2
-
WALKABLE_SLOPE_DEFAULT
¶ Don’t affect the walkable slope. Walkable slope angle will be ignored.
- Type
0
-
WALKABLE_SLOPE_INCREASE
¶ Increase walkable slope. Makes it easier to walk up a surface, by allowing traversal over higher-than-usual angles. FWalkableSlopeOverride::WalkableSlopeAngle:
- Type
1
-
WALKABLE_SLOPE_UNWALKABLE
¶ Make surface unwalkable. Note: WalkableSlopeAngle will be ignored.
- Type
3