unreal.WarpUtilsBlueprintLibrary
¶
-
class
unreal.
WarpUtilsBlueprintLibrary
(outer=None, name='None')¶ Bases:
unreal.BlueprintFunctionLibrary
Warp Utils Blueprint Library
C++ Source:
Plugin: WarpUtils
Module: WarpUtils
File: WarpUtilsBlueprintLibrary.h
-
classmethod
generate_pfm
(file, start_location, start_rotation, pfm_origin, tiles_horizontal, tiles_vertical, column_angle, tile_size_horizontal, tile_size_vertical, tile_pixels_horizontal, tile_pixels_vertical, add_margin) → bool¶ Generate and save data to a PFM file
- Parameters
file (str) –
start_location (Vector) –
start_rotation (Rotator) –
pfm_origin (Actor) –
tiles_horizontal (int32) –
tiles_vertical (int32) –
column_angle (float) –
tile_size_horizontal (float) –
tile_size_vertical (float) –
tile_pixels_horizontal (int32) –
tile_pixels_vertical (int32) –
add_margin (bool) –
- Returns
- Return type
-
classmethod
generate_pfm_ex
(file, start_location, start_rotation, pfm_origin, tiles_horizontal, tiles_vertical, column_angle, tile_size_horizontal, tile_size_vertical, tile_pixels_horizontal, tile_pixels_vertical, add_margin, tiles_validity_flags) → bool¶ Generate and save data to a PFM file. Additionally, we have an array of tiles validiy flags (false == all pixels of a tile are NaN)
- Parameters
file (str) –
start_location (Vector) –
start_rotation (Rotator) –
pfm_origin (Actor) –
tiles_horizontal (int32) –
tiles_vertical (int32) –
column_angle (float) –
tile_size_horizontal (float) –
tile_size_vertical (float) –
tile_pixels_horizontal (int32) –
tile_pixels_vertical (int32) –
add_margin (bool) –
- Returns
- Return type