unreal.WheelSetup
¶
-
class
unreal.
WheelSetup
¶ Bases:
unreal.StructBase
Vehicle-specific wheel setup
C++ Source:
Plugin: PhysXVehicles
Module: PhysXVehicles
File: WheeledVehicleMovementComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
additional_offset
(Vector): [Read-Write] Additional offset to give the wheels for this axle.bone_name
(Name): [Read-Write] Bone name on mesh to create wheel atdisable_steering
(bool): [Read-Write] Disables steering regardless of the wheel datawheel_class
(type(Class)): [Read-Write] The wheel class to use