Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentTypeRegistry.h |
Include |
#include "ComponentTypeRegistry.h" |
struct FComponentTypeRegistry
No constructors are accessible with public or protected access.
No destructors are accessible with public or protected access.
Name | Description | ||
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FComponentTy... |
Get() |
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FOnComponent... |
GetOnComponentTypeListChanged() |
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InvalidateClass ( |
Called when a specific class has been updated and should force the component type registry to update as well |
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FOnComponent... |
SubscribeToComponentList |
Called when the user changes the text in the search box. |
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FOnComponent... |
SubscribeToComponentList ( |
Called when the user changes the text in the search box. |