FDMXFixtureCategory

Category of a fixture

Windows
MacOS
Linux

Inheritance Hierarchy

FDMXNameListItem

FDMXFixtureCategory

References

Module

DMXProtocol

Header

/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/DMXProtocolTypes.h

Include

#include "DMXProtocolTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Category="DMX")
struct FDMXFixtureCategory : public FDMXNameListItem

Remarks

Category of a fixture

Constructors

Name Description

Public function

FDMXFixtureCategory()

Public function

FDMXFixtureCategory

(
    const FName& InName
)

Functions

Name Description

Public function Static

FName

 

GetFirstValue()

Public function Static

TArray< FNam...

 

GetPossibleValues()

Get the valid Names for the type

Public function Static

bool

 

IsValid

(
    const FName& InName
)

True if this object still represents one of the possible values

Operators

Name Description

Public function Const

 

operator bool()

Bool (is valid) operator

Public function Const

 

operator const FName &()

Public function

 

operator FName &()

Public function Const

bool

 

operator==

(
    const FDMXFixtureCategory& Other
)

Public function Const

bool

 

operator==

(
    const FName& Other
)

Constants

Name

Description

bCanBeNone

Whether SNameListPicker should display a None option for this type

OnValuesChanged

Delegate that should be called when the possible values for the type are changed

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss