| UObjectBase
|
Module |
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Header |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/InputModifiers.h |
Include |
#include "InputModifiers.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintable, MinimalAPI, Meta=(DisplayName="To World Space"))
class UInputModifierToWorldSpace : public UInputModifier
Input space to World space conversion Auto-converts axes within the Input Action Value into world space allowing the result to be directly plugged into functions that take world space values. E.g. For a 2D input axis up/down is mapped to world X (forward), whilst axis left/right is mapped to world Y (right).
Name | Description | ||
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GetVisualizationColor_Implementation ( |
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FInputAction... |
ModifyRaw_Implementation ( |
ModifyRaw implementation. |