UInputTriggerTap

[UInputTriggerTap](API\Plugins\EnhancedInput\UInputTriggerTap) Input must be actuated then released within TapReleaseTimeThreshold seconds to trigger.

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Inheritance Hierarchy

References

Module

EnhancedInput

Header

/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h

Include

#include "InputTriggers.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintable, MinimalAPI, Meta=(DisplayName="Tap"))
class UInputTriggerTap : public UInputTriggerTimedBase

Remarks

UInputTriggerTap Input must be actuated then released within TapReleaseTimeThreshold seconds to trigger.

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

float

 

TapReleaseTimeThreshold

Release within this time-frame to trigger a tap.

Overridden from UInputTrigger

Name Description

Protected function Virtual

ETriggerStat...

 

UpdateState_Implementation

(
    const UEnhancedPlayerInput* Pl...,
    FInputActionValue ModifiedValue,
    float DeltaTime
)

Transitions to Ongoing on actuation. Never triggers.

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