| UObjectBase
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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync_WaitGameplayTag.h |
Include |
#include "Abilities/Async/AbilityAsync_WaitGameplayTag.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAbilityAsync_WaitGameplayTagRemoved : public UAbilityAsync_WaitGameplayTag
Name | Description | ||
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Removed |
Name | Description | ||
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|
UAbilityAsyn... |
WaitGameplayTagRemoveFromActor ( |
Wait until the specified gameplay tag is Removed from Target Actor's ability component If the tag is not present when this task is started, it will immediately broadcast the Removed event. |
Name | Description | ||
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|
BroadcastDelegate() |