UAbilityAsync_WaitGameplayTagRemoved

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Inheritance Hierarchy

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync_WaitGameplayTag.h

Include

#include "Abilities/Async/AbilityAsync_WaitGameplayTag.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAbilityAsync_WaitGameplayTagRemoved : public UAbilityAsync_WaitGameplayTag

Variables

Name Description

Public variable UProperty BlueprintAssignable

FAsyncWaitGamep...

 

Removed

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

UAbilityAsyn...

 

WaitGameplayTagRemoveFromActor

(
    AActor* TargetActor,
    FGameplayTag Tag,
    bool OnlyTriggerOnce
)

Wait until the specified gameplay tag is Removed from Target Actor's ability component If the tag is not present when this task is started, it will immediately broadcast the Removed event.

Overridden from UAbilityAsync_WaitGameplayTag

Name Description

Public function Virtual

void

 

BroadcastDelegate()

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