FMinimalReplicationTagCountMap

Map that stores count of tags, in a form that is optimized for replication

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FMinimalReplicationTagCountMap

Remarks

Map that stores count of tags, in a form that is optimized for replication

Variables

Name Description

Public variable

int32

 

MapID

Public variable UProperty

UAbilitySystemC...

 

Owner

Public variable

TMap< FGameplay...

 

TagMap

Constructors

Functions

Name Description

Public function

void

 

AddTag

(
    const FGameplayTag& Tag
)

Public function

void

 

AddTags

(
    const FGameplayTagContainer& Conta...
)

Public function

bool

 

NetSerialize

(
    FArchive& Ar,
    UPackageMap* Map,
    bool& bOutSuccess
)

Public function

void

 

RemoveAllTags()

Removes all tags that this container is granting.

Public function

void

 

RemoveTag

(
    const FGameplayTag& Tag
)

Public function

void

 

RemoveTags

(
    const FGameplayTagContainer& Conta...
)

Public function

void

 

SetOwner

(
    UAbilitySystemComponent* ASC
)

Public function

void

 

SetRequireNonOwningNetConnection

(
    bool b
)

If true, we will skip updating the Owner ASC if we replicate on a connection owned by the ASC

Operators

Name Description

Public function Const

bool

 

operator!=

(
    FMinimalReplicationTagCountMap cons...
)

Comparison operator

Public function Const

bool

 

operator==

(
    FMinimalReplicationTagCountMap cons...
)

Comparison operator

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