Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h |
Include |
#include "NiagaraCommon.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraVariableAttributeBinding
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bBindingExistsOnSource |
Determine if this varible is accessible by the associated emitter passed into CacheValues. |
|
TEnumAsByte< EN... |
BindingSourceMode |
Captures the state of the namespace when the variable is set. |
|
uint32: 1 |
bIsCachedParticleValue |
When CacheValues is called, was this a particle attribute? |
|
BoundVariable |
Old variable brought in from previous setup. Generally ignored other than postload work. |
|
|
CachedDisplayName |
||
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DataSetVariable |
The version of the namespace to be found in an attribute table lookup. |
|
|
ParamMapVariable |
The fully expressed namespace for the variable. |
|
|
RootVariable |
The namespace and default value explicitly set by the user. |
Name | Description | |
---|---|---|
|
FNiagaraVariableAttributeBinding() |