Module |
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Header |
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileLayer.h |
Include |
#include "PaperTileLayer.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType),
Meta=(HasNativeBreak="Paper2D.TileMapBlueprintLibrary.BreakTile", HasNativeMake="Paper2D.TileMapBlueprintLibrary.MakeTile"))
struct FPaperTileInfo
This is the contents of a tile map cell.
Name | Description | |
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FPaperTileInfo() |
Name | Description | ||
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GetFlagsAsIndex() |
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GetTileIndex() |
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HasFlag ( |
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IsValid() |
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SetFlagsAsIndex ( |
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SetFlagValue ( |
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ToggleFlag ( |
Name | Description | ||
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operator!= ( |
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operator== ( |