FRigLogic

Windows
MacOS
Linux

References

Module

RigLogicModule

Header

/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/RigLogic.h

Include

#include "RigLogic.h"

Syntax

class FRigLogic

Constructors

Name Description

Public function

FRigLogic

(
    const FRigLogic&
)

Public function

FRigLogic

(
    FRigLogic&&
)

Public function

FRigLogic

(
    const IBehaviorReader* Reader,
    ERigLogicCalculationType Calculatio...
)

Destructors

Name Description

Public function

~FRigLogic()

Functions

Name Description

Public function Const

void

 

Calculate

(
    FRigInstance* Instance
)

Public function Const

void

 

CalculateAnimatedMaps

(
    FRigInstance* Instance
)

Public function Const

void

 

CalculateBlendShapes

(
    FRigInstance* Instance
)

Public function Const

void

 

CalculateControls

(
    FRigInstance* Instance
)

Public function Const

void

 

CalculateJoints

(
    FRigInstance* Instance
)

Public function Const

void

 

CalculateJoints

(
    FRigInstance* Instance,
    uint16 JointGroupIndex
)

Public function Const

uint16

 

GetJointGroupCount()

Public function Const

TArrayView< ...

 

GetJointVariableAttributeIndices

(
    uint16 LOD
)

Public function Const

uint16

 

GetLODCount()

Public function Const

FTransformAr...

 

GetNeutralJointValues()

Public function Const

void

 

MapGUIToRawControls

(
    FRigInstance* Instance
)

Operators

Name Description

Public function

FRigLogic &

 

operator=

(
    const FRigLogic&
)

Public function

FRigLogic &

 

operator=

(
    FRigLogic&&
)

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