| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyOceanActor.h |
Include |
#include "WaterBodyOceanActor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class AWaterBodyOcean : public AWaterBody
Name | Description | ||
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CollisionExtents |
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float |
HeightOffset |
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OceanGenerator |
Name | Description | |
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AWaterBodyOcean ( |
Name | Description | ||
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BeginUpdateWaterBody() |
Called every time UpdateAll is called on WaterBody (prior to UpdateWaterBody) |
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GetCollisionComponents() |
Returns body's collision components |
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GetCollisionExtents() |
Returns collision extents (For internal use. Please use AWaterBodyOcean instead.) |
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float |
GetHeightOffset() |
Returns the additional water height added to the body (For internal use. Please use AWaterBodyOcean instead.) |
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EWaterBodyTy... |
GetWaterBodyType() |
AWaterBody Interface |
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InitializeBody() |
AWaterBody Interface |
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IsBodyDynamic() |
Returns whether the body is baked (false) at save-time or needs to be dynamically regenerated at runtime (true) and is therefore transient. |
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IsBodyInitialized() |
Returns whether the body was initialized |
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OnPostEditChangeProperty ( |
Called by AWaterBodyActor::PostEditChangeProperty. |
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SetHeightOffset ( |
Sets an additional water height (For internal use. Please use AWaterBodyOcean instead.) |
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UpdateWaterBody ( |
Updates WaterBody (called 1st with bWithExclusionVolumes = false, then with true |