AssetViewUtils::OpenEditorForAsset

Overload list

Windows
MacOS
Linux
Name Description

Public function

bool

 

AssetViewUtils::OpenEditorForAsset

(
    const FString& ObjectPath
)

Loads the specified object if needed and opens the asset editor for it

Public function

bool

 

AssetViewUtils::OpenEditorForAsset

(
    UObject* Asset
)

Opens the asset editor for the specified asset

Public function

bool

 

AssetViewUtils::OpenEditorForAsset

(
    const TArray< UObject* >& Ass...
)

Opens the asset editor for the specified assets

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