FAssetRenameData::FAssetRenameData

These constructors leave some fields empty, they are fixed up inside AssetRenameManager

Windows
MacOS
Linux

References

Module

AssetTools

Header

/Engine/Source/Developer/AssetTools/Public/IAssetTools.h

Include

#include "IAssetTools.h"

Syntax

FAssetRenameData
(
    const TWeakObjectPtr< UObject > & InAsset,
    const FString & InNewPackagePath,
    const FString & InNewName
)

Remarks

These constructors leave some fields empty, they are fixed up inside AssetRenameManager

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