Module |
|
Header |
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include |
#include "IAssetTools.h" |
FAssetRenameData
(
const TWeakObjectPtr< UObject > & InAsset,
const FString & InNewPackagePath,
const FString & InNewName
)
These constructors leave some fields empty, they are fixed up inside AssetRenameManager