Module |
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Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerTypes.h |
Include |
#include "GameplayDebuggerTypes.h" |
struct FGameplayDebuggerDataPack
Name | Description | ||
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uint32: 1 |
bIsDirty |
Force net replication, regardless DataCRC |
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uint32: 1 |
bNeedsConfirmation |
If set, replication must be confirmed by client before sending next update |
|
uint32: 1 |
bReceived |
Set when client receives complete data pack |
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Data |
Data being replicated |
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DataCRC |
CRC used to test changes in Data array |
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|
Flags |
Data pack flags |
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|
Header |
Minimal header used for DataPack state comparison |
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PackId |
Auto assigned Id of pack |
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ResetDelegate |
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SerializeDelegate |
Name | Description | |
---|---|---|
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FGameplayDebuggerDataPack() |
Name | Description | ||
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CheckDirtyAndUpdate() |
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float |
GetProgress() |
Get replication progress in (0..1) range |
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IsInProgress() |
Is replication in progress? |
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IsMultiPacket ( |
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OnPacketRequest |
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OnReplicated() |
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RequestReplication ( |
Name |
Description |
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FHeader |
Name |
Description |
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FOnReset |
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FOnSerialize |
Name |
Description |
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PacketSize |