ILauncherProfileManager::GetProjectPath

Gets the full path to the Unreal project to use.

Windows
MacOS
Linux

References

Module

LauncherServices

Header

/Engine/Source/Developer/LauncherServices/Public/ILauncherProfileManager.h

Include

#include "ILauncherProfileManager.h"

Syntax

FString GetProjectPath() const

Remarks

Gets the full path to the Unreal project to use.

Returns

The path.

See Also

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss