AnalyzeMaterial

Overload list

Windows
MacOS
Linux
Name Description

Public function Static

void

 

AnalyzeMaterial

(
    UMaterialInterface* InMaterial,
    const FMaterialProxySettings& InMa...,
    int32& OutNumTexCoords,
    bool& OutRequiresVertexData
)

Analyzes given material to determine how many texture coordinates and whether or not vertex colors are used within the material Graph

Public function Static

void

 

AnalyzeMaterial

(
    UMaterialInterface* InMaterial,
    const TArray< EMaterialProperty >&...,
    int32& OutNumTexCoords,
    bool& OutRequiresVertexData
)

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