CreateProxyMesh

Overload list

Windows
MacOS
Linux
Name Description

Public function Const

void

 

CreateProxyMesh

(
    const TArray< AActor* >& InAc...,
    const FMeshProxySettings& InMeshPr...,
    UPackage* InOuter,
    const FString& InProxyBasePackageN...,
    const FGuid InGuid,
    const FCreateProxyDelegate& InProx...,
    const bool bAllowAsync,
    const float ScreenSize
)

Merges list of actors into single proxy mesh

Public function Const

void

 

CreateProxyMesh

(
    const TArray< UStaticMeshComponent ...,
    const FMeshProxySettings& InMeshPr...,
    UPackage* InOuter,
    const FString& InProxyBasePackageN...,
    const FGuid InGuid,
    const FCreateProxyDelegate& InProx...,
    const bool bAllowAsync,
    const float ScreenSize
)

Merges list of static meshes into single proxy mesh

Public function Const

void

 

CreateProxyMesh

(
    const TArray< AActor* >& InAc...,
    const FMeshProxySettings& InMeshPr...,
    UMaterialInterface* InBaseMate...,
    UPackage* InOuter,
    const FString& InProxyBasePackageN...,
    const FGuid InGuid,
    const FCreateProxyDelegate& InProx...,
    const bool bAllowAsync,
    const float ScreenSize
)

Merges list of actors into single proxy mesh

Public function Const

void

 

CreateProxyMesh

(
    const TArray< UStaticMeshComponent ...,
    const FMeshProxySettings& InMeshPr...,
    UMaterialInterface* InBaseMate...,
    UPackage* InOuter,
    const FString& InProxyBasePackageN...,
    const FGuid InGuid,
    const FCreateProxyDelegate& InProx...,
    const bool bAllowAsync,
    const float ScreenSize
)

Merges list of static meshes into single proxy mesh

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