Module |
|
Header |
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
Include |
#include "MeshUtilities.h" |
bool BuildSkeletalMesh
(
FSkeletalMeshLODModel & LODModel,
const FString & SkeletalMeshName,
const FReferenceSkeleton & RefSkeleton,
const TArray< SkeletalMeshImportData::FVertInfluence > & Influences,
const TArray< SkeletalMeshImportData::FMeshWedge > & Wedges,
const TArray< SkeletalMeshImportData::FMeshFace > & Faces,
const TArray< FVector > & Points,
const TArray< int32 > & PointToOriginalMap,
const MeshBuildOptions & BuildOptions,
TArray< FText > * OutWarningMessages,
TArray< FName > * OutWarningNames
)
Create all render specific data for a skeletal mesh LOD model
true if the mesh was built successfully.