IMeshUtilities::BuildSkeletalMesh

Create all render specific data for a skeletal mesh LOD model

Windows
MacOS
Linux

References

Module

MeshUtilities

Header

/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h

Include

#include "MeshUtilities.h"

Syntax

bool BuildSkeletalMesh
(
    FSkeletalMeshLODModel & LODModel,
    const FString & SkeletalMeshName,
    const FReferenceSkeleton & RefSkeleton,
    const TArray< SkeletalMeshImportData::FVertInfluence > & Influences,
    const TArray< SkeletalMeshImportData::FMeshWedge > & Wedges,
    const TArray< SkeletalMeshImportData::FMeshFace > & Faces,
    const TArray< FVector > & Points,
    const TArray< int32 > & PointToOriginalMap,
    const MeshBuildOptions & BuildOptions,
    TArray< FText > * OutWarningMessages,
    TArray< FName > * OutWarningNames
)

Remarks

Create all render specific data for a skeletal mesh LOD model

Returns

true if the mesh was built successfully.

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