URigVMStructNode::IsDefinedAsConstant

Returns true if the node is defined as non-varying.

Windows
MacOS
Linux

Override Hierarchy

URigVMNode::IsDefinedAsConstant()

URigVMStructNode::IsDefinedAsConstant()

References

Module

RigVMDeveloper

Header

/Engine/Source/Developer/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMStructNode.h

Include

#include "RigVMModel/Nodes/RigVMStructNode.h"

Source

/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/Nodes/RigVMStructNode.cpp

Syntax

virtual bool IsDefinedAsConstant() const

Remarks

Returns true if the node is defined as non-varying.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss