Module |
|
Header |
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
Include |
#include "ShaderCompilerCommon.h" |
Source |
/Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp |
bool CompileSpirvToSourceAnsi
(
const FShaderConductorOptions & Options,
const FShaderConductorTarget & Target,
const void * InSpirv,
uint32 InSpirvByteSize,
TArray< ANSICHAR > & OutSource
)
Compiles the specified SPIR-V shader binary code to high level source code (Metal or GLSL) stored as null terminated ANSI string.