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Header |
/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h |
Include |
#include "ShaderCompilerCommon.h" |
class FShaderConductorContext
Wrapper class to handle interface between UE and ShaderConductor. Use to compile HLSL shaders to SPIR-V or high-level languages such as Metal.
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FShaderConductorContext() |
Initializes the context with internal buffers used for the conversion of input and option descriptors between UE and ShaderConductor. |
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FShaderConductorContext ( |
Move constructor to take ownership of internal buffers from 'Rhs'. |
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FShaderConductorContext ( |
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~FShaderConductorContext() |
Release the internal buffers. |
Name | Description | ||
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CompileHlslToSpirv ( |
Compiles the specified HLSL shader source code to SPIR-V. |
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CompileSpirvToSource ( |
Compiles the specified SPIR-V shader binary code to high level source code (Metal or GLSL). |
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CompileSpirvToSourceAnsi ( |
Compiles the specified SPIR-V shader binary code to high level source code (Metal or GLSL) stored as null terminated ANSI string. |
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CompileSpirvToSourceBuffer ( |
Compiles the specified SPIR-V shader binary code to high level source code (Metal or GLSL) stored as byte buffer (without null terminator as it comes from ShaderConductor). |
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ConvertCompileErrors ( |
Convert array of error string lines into array of |
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FlushErrors ( |
Flushes the list of current compile errors and moves the ownership to the caller. |
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const TArray... |
GetErrors() |
Returns the list of current compile errors. |
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GetSourceLength() |
Returns a length of the internal loaded sources (excluding the null terminator). |
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const ANSICH... |
GetSourceString() |
Returns a pointer to a null terminated ANSI string of the internal loaded sources, or null if no source has been loaded yet. |
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IsIntermediateSpirvOutputVariable ( |
Returns whether the specified variable name denotes an intermediate output variable. |
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LoadSource ( |
Loads the shader source and converts the input descriptor to a format suitable for ShaderConductor. |
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LoadSource ( |
Loads the shader source and converts the input descriptor to a format suitable for ShaderConductor. |
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RewriteHlsl ( |
Rewrites the specified HLSL shader source code. |
Name | Description | ||
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FShaderCondu... |
operator= ( |
Move operator to take ownership of internal buffers from 'Rhs'. |
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FShaderCondu... |
operator= ( |