FShaderConductorContext::GetSourceString

Returns a pointer to a null terminated ANSI string of the internal loaded sources, or null if no source has been loaded yet.

Windows
MacOS
Linux

References

Module

ShaderCompilerCommon

Header

/Engine/Source/Developer/ShaderCompilerCommon/Public/ShaderCompilerCommon.h

Include

#include "ShaderCompilerCommon.h"

Source

/Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp

Syntax

const ANSICHAR * GetSourceString() const

Remarks

Returns a pointer to a null terminated ANSI string of the internal loaded sources, or null if no source has been loaded yet. This is automatically updated when RewriteHlsl() is called.

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