FOpenGLFrontend::FillDeviceCapsOfflineCompilation

Fills device capabilities in 'offline', mostly hardcoded values

Windows
MacOS
Linux

References

Module

ShaderFormatOpenGL

Header

/Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h

Include

#include "ShaderFormatOpenGL.h"

Source

/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp

Syntax

void FillDeviceCapsOfflineCompilation
(
    struct FDeviceCapabilities & Caps,
    const GLSLVersion ShaderVersion
) const

Remarks

Fills device capabilities in 'offline', mostly hardcoded values

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