FOpenGLFrontend::SupportsSeparateShaderObjects

Does the given version support SSO? Allows subclasses to device based on it's own format

Windows
MacOS
Linux

References

Module

ShaderFormatOpenGL

Header

/Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h

Include

#include "ShaderFormatOpenGL.h"

Source

/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp

Syntax

virtual bool SupportsSeparateShaderObjects
(
    GLSLVersion Version
)

Remarks

Does the given version support SSO? Allows subclasses to device based on it's own format

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