Module |
|
Header |
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
Include |
#include "LODUtilities.h" |
Source |
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private/LODUtilities.cpp |
static void ProcessImportMeshInfluences
(
const int32 WedgeCount,
TArray< SkeletalMeshImportData::FRawBoneInfluence > & Influences,
const FString & MeshName
)
Process and update the vertex Influences using the predefined wedges
Process and update the vertex Influences using the predefined wedges
Parameter |
Description |
---|---|
WedgeCount |
The number of wedges in the corresponding mesh. |
Influences |
BoneWeights and Ids for the corresponding vertices. |
MeshName |
Name of mesh, used for warning messages |
WedgeCount |
The number of wedges in the corresponding mesh. |
Influences |
BoneWeights and Ids for the corresponding vertices. |