Module |
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Header |
/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Public/LODUtilities.h |
Include |
#include "LODUtilities.h" |
class FLODUtilities
No constructors are accessible with public or protected access.
Name | Description | ||
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AdjustImportDataFaceMaterialIndex ( |
Before building skeletalmesh base LOD (LOD index 0) using MeshUtilities.BuildSkeletalMesh, we want to adjust the imported faces material index to point on the correct sk material. |
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BuildMorphTargets ( |
Build the morph targets for the specified LOD. |
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ProcessImportMeshInfluences ( |
Process and update the vertex Influences using the predefined wedges |
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RefreshLODChange ( |
Refresh LOD Change |
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RegenerateAllImportSkinWeightProfileData ( |
Re-generate all (editor-only) skin weight profile, used whenever we rebuild the skeletal mesh data which could change the chunking and bone indices |
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RegenerateDependentLODs ( |
Regenerate LOD that are dependent of LODIndex |
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RegenerateLOD ( |
Regenerate LODs of the mesh |
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RemoveLOD ( |
Removes a particular LOD from the SkeletalMesh. |
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RemoveLODs ( |
Removes the specified LODs from the SkeletalMesh. |
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RestoreClothingFromBackup ( |
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RestoreClothingFromBackup ( |
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RestoreSkeletalMeshLODImportedData ( |
Restore the LOD imported model to the last imported data. |
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SimplifySkeletalMeshLOD ( |
Simplifies the static mesh based upon various user settings for DesiredLOD. |
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StripLODGeometry ( |
This function will strip all triangle in the specified LOD that don't have any UV area pointing on a black pixel in the TextureMask. |
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UnbindClothingAndBackup ( |
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UnbindClothingAndBackup ( |
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UpdateAlternateSkinWeights ( |
This function apply the skinning weights from asource skeletal mesh to the destination skeletal mesh. |
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UpdateAlternateSkinWeights ( |
This function apply the skinning weights from the saved imported skinning weight data to the destination skeletal mesh. |
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UpdateAlternateSkinWeights ( |