ITargetDeviceProxy::GetDeviceUserPassword

Gets the password of the (device's) user that is logged in on a device.

Windows
MacOS
Linux

References

Module

TargetDeviceServices

Header

/Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h

Include

#include "ITargetDeviceProxy.h"

Syntax

const FString & GetDeviceUserPassword() const

Remarks

Gets the password of the (device's) user that is logged in on a device.

Returns

Device user password.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss