ITargetDeviceProxy::GetPlatformDisplayName

Gets the Vanilla platform of the device variant.

Windows
MacOS
Linux

References

Module

TargetDeviceServices

Header

/Engine/Source/Developer/TargetDeviceServices/Public/ITargetDeviceProxy.h

Include

#include "ITargetDeviceProxy.h"

Syntax

FText GetPlatformDisplayName
(
    FName InVariant
) const

Remarks

Gets the Vanilla platform of the device variant.

Returns

Platform Display Name string.

Parameters

Parameter

Description

InVariant

Variant to get the vanilla platform name for.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss