| UAnimStateNodeBase::GetDesiredNewNodeName()
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Module |
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Header |
/Engine/Source/Editor/AnimGraph/Classes/AnimStateConduitNode.h |
Include |
#include "AnimStateConduitNode.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimStateConduitNode.cpp |
virtual FString GetDesiredNewNodeName() const
Name used as a seed when pasting nodes.