UAnimStateNodeBase::GetDesiredNewNodeName

Name used as a seed when pasting nodes.

Windows
MacOS
Linux

Override Hierarchy

UAnimStateNodeBase::GetDesiredNewNodeName()

UAnimStateConduitNode::GetDesiredNewNodeName()

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Classes/AnimStateNodeBase.h

Include

#include "AnimStateNodeBase.h"

Syntax

virtual FString GetDesiredNewNodeName() const

Remarks

Name used as a seed when pasting nodes.

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